great, thx!
If you can implement something like a log output being created while using joystick plugin I can use/test it and send you the log in case that might be of any help..
Search found 10 matches
- Thu Feb 07, 2019 3:05 am
- Forum: Bug Reports
- Topic: C++ Runtime Error
- Replies: 17
- Views: 2014
- Mon Feb 04, 2019 9:30 pm
- Forum: Bug Reports
- Topic: C++ Runtime Error
- Replies: 17
- Views: 2014
Re: C++ Runtime Error
Will you find time to check on this any further?
- Mon Jan 21, 2019 10:16 pm
- Forum: Bug Reports
- Topic: C++ Runtime Error
- Replies: 17
- Views: 2014
Re: C++ Runtime Error
Hi, no output at all.
Normally I saw the joystick button activities being logged in eventghost, but now there is nothing going on no matte which joystick/button I am pressing.
Normally I saw the joystick button activities being logged in eventghost, but now there is nothing going on no matte which joystick/button I am pressing.
- Sun Jan 20, 2019 10:26 pm
- Forum: Bug Reports
- Topic: C++ Runtime Error
- Replies: 17
- Views: 2014
Re: C++ Runtime Error
Hm, I think it installed itself, because EventGhost seems not to work anymore with my buttonbox/joystick. At least there are no button events being logged/recognized any more. Maybe I have to do something in order to make it work again?
- Sun Jan 20, 2019 10:20 pm
- Forum: Bug Reports
- Topic: C++ Runtime Error
- Replies: 17
- Views: 2014
Re: C++ Runtime Error
Thank you very much trying to look into this! I appreciate your efforts. Would be great if I could use it and I guess plenty of other simracers might find it helpfull to make better use of their button boxes. Yes, sadly the error message does not seem to give lot of details/clues of what actually is...
- Sat Jan 19, 2019 10:06 pm
- Forum: Bug Reports
- Topic: C++ Runtime Error
- Replies: 17
- Views: 2014
Re: C++ Runtime Error
Thx for the tips. It took some time to check both. Sadly both of them - either EventGhost 0.5.0-rc6 or the new dxJoystick.zip did not help. It works for quite some time, but eventually an application error crashes the simulation. It's a pitty because till then it works absolutely fine and does exact...
- Sat Jan 12, 2019 3:35 pm
- Forum: Bug Reports
- Topic: C++ Runtime Error
- Replies: 17
- Views: 2014
Re: C++ Runtime Error
sadly, sadly it still happened with very, very bad consequencies.. The error message took away focus from the sim and ruined my 4h Nordschleifen VLN Endurance Race today, which also means that the racing series is done for me (I was fighting for podium..) : ( I had EventGhost closed as I new it migh...
- Sat Jan 12, 2019 12:12 pm
- Forum: Bug Reports
- Topic: C++ Runtime Error
- Replies: 17
- Views: 2014
Re: C++ Runtime Error
It's a bit different: I start the simulation (iRacing) = the game. During the simulation I use wheels, buttonboxes, shifters = joysticks. There are other programs which can use/access buttons of the buttonboxes/joystick and perform actions by doing so parallel to the simulation and I am using them w...
- Tue Jan 08, 2019 10:02 pm
- Forum: Bug Reports
- Topic: C++ Runtime Error
- Replies: 17
- Views: 2014
Re: C++ Runtime Error
OK what i can see happening here is this. If you have a game started by a joystick button that means that EG is connected to the joystick. when the game starts it too is going to try to access the joystick. from what i am gathering is they might be bumping heads. Easy way to handle this is to insta...
- Tue Jan 08, 2019 12:34 am
- Forum: Bug Reports
- Topic: C++ Runtime Error
- Replies: 17
- Views: 2014
C++ Runtime Error
Hi, no idea if it's a bug or not, but I didn't see a lobby for error-reporting, so I try it here.. I use EventGhost 0.4.1.r1722 to start a program by a joystick button. So the only plubin being loaded is "Joystick". Then there is only one node - to start a given programm if a given joystick button i...