Python 3.7
- kgschlosser
- Site Admin
- Posts: 5508
- Joined: Fri Jun 05, 2015 5:43 am
- Location: Rocky Mountains, Colorado USA
Re: Python 3.7
Ohhhhhh.... I really would like to remove the reliance on stackless that is going to take some doing tho. You should hold off for a bit on this. I am also making a plugin repositoy so that we can keep track of the plugins.
Re: Python 3.7
Yeah that's what I thought, and why I asked.kgschlosser wrote: ↑Sat Aug 15, 2020 8:46 pmOhhhhhh.... I really would like to remove the reliance on stackless that is going to take some doing tho. You should hold off for a bit on this. I am also making a plugin repositoy so that we can keep track of the plugins.
Sounds cool.
I'm going to set this up how it is now because still sounds awesome af, should have done this ages ago!
cheers
Re: Python 3.7
LOL so this whole time I've been setting up my EG to use in Pycharm like as a tool window, not to be worked on in Pycharm...
Ha man I really need to reread things before I leap.
This might be sick tho I'll update eventually.
Ha man I really need to reread things before I leap.
This might be sick tho I'll update eventually.
- kgschlosser
- Site Admin
- Posts: 5508
- Joined: Fri Jun 05, 2015 5:43 am
- Location: Rocky Mountains, Colorado USA
Re: Python 3.7
Ya lost me on that one.... When you compile EG there is an option to "build static imports" this option creates a file and once that file is made then you can add EG as a source path once you add EG as a source path and all of the code completion and type hinting starts working. If you are editing EG directly you do not need to add it as a source path just make sure that the the root directory of eventghost is the root of your project.
Re: Python 3.7
O shoot the source path is just as good if not better than What I was after.kgschlosser wrote: ↑Sun Aug 30, 2020 5:12 pmYa lost me on that one.... When you compile EG there is an option to "build static imports" this option creates a file and once that file is made then you can add EG as a source path once you add EG as a source path and all of the code completion and type hinting starts working. If you are editing EG directly you do not need to add it as a source path just make sure that the the root directory of eventghost is the root of your project.
Now I'm like o Duh of course. lol
Thanks dude
- kgschlosser
- Site Admin
- Posts: 5508
- Joined: Fri Jun 05, 2015 5:43 am
- Location: Rocky Mountains, Colorado USA
Re: Python 3.7
No problem homie. It took me a while to get EG to play nice with an IDE. I have done the DUH! many times until I got it working right.
Re: Python 3.7
I keep getting 'C:\Users\Dan.Edens\Envs\eg-py27\Scripts\activate.bat' is not recognized as an internal or external command,
operable program or batch file.
D:
Any idea what might cause it not to build an activate?
operable program or batch file.
D:
Any idea what might cause it not to build an activate?
- kgschlosser
- Site Admin
- Posts: 5508
- Joined: Fri Jun 05, 2015 5:43 am
- Location: Rocky Mountains, Colorado USA
Re: Python 3.7
I have no idea what that file is.
Re: Python 3.7
Yeah okay me neither,
I'm going to try setting it up on a fresh machine tomorrow instead.
I've done terrible things to this one so who knows
I'm going to try setting it up on a fresh machine tomorrow instead.
I've done terrible things to this one so who knows
