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SchedulGhost
Re: SchedulGhost
After changing the widgets/buttons there needed to be a call to Layout() in parents sizers. But i also changed the layout from fixed sizes to dynamic sizes (well, mostly). To archive that i needed to call Fit() on the frame, which also leads to a layout call.
I've updatet the file in my previous post with the new version number.
I've updatet the file in my previous post with the new version number.
Re: SchedulGhost
And here is another bugfix version for the bug reported here: viewtopic.php?f=4&t=5536
If two timers start in the same second an exception would occur on event generation.
If two timers start in the same second an exception would occur on event generation.
- Attachments
-
- __init__.py
- SchedulGhost 0.1.18
- (146.74 KiB) Downloaded 172 times
Re: SchedulGhost
I have some weird problem where a timer doesn't fire. I had one timer that didn't work (it would seem to run very seldom), and I tried deleting it and making a new timer, which doesn't work either. I have like 15 timers and 1 of them doesn't work even tho I duplicated a working timer and just changed the event prefix etc.
I will try the bugfix by topix.
I will try the bugfix by topix.
Automation is life.
Win7 64bit
EG: v0.5.0-rc4
Win7 64bit
EG: v0.5.0-rc4
- kgschlosser
- Site Admin
- Posts: 5190
- Joined: Fri Jun 05, 2015 5:43 am
- Location: Rocky Mountains, Colorado USA
Re: SchedulGhost
is that with the updated version @topix posted?
Re: SchedulGhost
No.kgschlosser wrote:is that with the updated version @topix posted?
Automation is life.
Win7 64bit
EG: v0.5.0-rc4
Win7 64bit
EG: v0.5.0-rc4
- kgschlosser
- Site Admin
- Posts: 5190
- Joined: Fri Jun 05, 2015 5:43 am
- Location: Rocky Mountains, Colorado USA
Re: SchedulGhost
Have you tried the fix yet from @topix? I just noticed that you said you were going to... don't know why i missed that I wouldn't have asked you if you were using it. sorry for that.
Re: SchedulGhost
We can't all be at the top of our game at all times.kgschlosser wrote:Have you tried the fix yet from @topix? I just noticed that you said you were going to... don't know why i missed that I wouldn't have asked you if you were using it. sorry for that.
I will report back in a few days!
Automation is life.
Win7 64bit
EG: v0.5.0-rc4
Win7 64bit
EG: v0.5.0-rc4
- kgschlosser
- Site Admin
- Posts: 5190
- Joined: Fri Jun 05, 2015 5:43 am
- Location: Rocky Mountains, Colorado USA
Re: SchedulGhost
skribb wrote:We can't all be at the top of our game at all times
well hell i wish i was at 1/2 of my game 1/4 of the time.
Re: SchedulGhost
I can definitely agree with that sentiment concerning my own performance...kgschlosser wrote:skribb wrote:We can't all be at the top of our game at all times
well hell i wish i was at 1/2 of my game 1/4 of the time.
Automation is life.
Win7 64bit
EG: v0.5.0-rc4
Win7 64bit
EG: v0.5.0-rc4
- kgschlosser
- Site Admin
- Posts: 5190
- Joined: Fri Jun 05, 2015 5:43 am
- Location: Rocky Mountains, Colorado USA
Re: SchedulGhost
well just let us know if it works or not.
Re: SchedulGhost
According to the schedule manager, that timer supposedly ran 53 minutes ago but the actual macro did not run. This is using topix's bugfixed version.
Automation is life.
Win7 64bit
EG: v0.5.0-rc4
Win7 64bit
EG: v0.5.0-rc4
- kgschlosser
- Site Admin
- Posts: 5190
- Joined: Fri Jun 05, 2015 5:43 am
- Location: Rocky Mountains, Colorado USA
Re: SchedulGhost
ok i will let him know. any way you would be able to provide a copy of your tree and also a copy of the scheduleghost.xml file in your %appdata%\eventghost folder. you can PM these to me.skribb wrote:According to the schedule manager, that timer supposedly ran 53 minutes ago but the actual macro did not run. This is using topix's bugfixed version.
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loveleejohn
- Experienced User
- Posts: 133
- Joined: Thu Dec 10, 2015 12:09 am
Re: SchedulGhost
I'm not sure if this might prove helpful for some but I'll post it here just in case... 
I was also experiencing the issue of the erroneous layout in SchedulGhost so I decided to test a few scenarios to determine if the issue was one that could be easily fixed and this seems to be the case on my machine at least. I hope that this easy solution might help others. I've tried to include a few illustrations of the issue as well.
In summary, it appears that an xml path and possibly a log file path must be saved in the plugin in order for the layout to function correctly. It also appears that the plugin must be deleted and re-added in Eventghost 0.5rc in order for the issue to be resolved and the issue seems to be exclusive to 0.5rc since I have never observed this behavior in the previous version of Eventghost. The plugin also seems to work fine when it is deleted and readded after restarting Eventghost forcibly by selecting exit. The problem persisted when the restart option found in the file menu was used. The issue also persisted when the "restart as administrator" option was used from the file menu.
I was also experiencing the issue of the erroneous layout in SchedulGhost so I decided to test a few scenarios to determine if the issue was one that could be easily fixed and this seems to be the case on my machine at least. I hope that this easy solution might help others. I've tried to include a few illustrations of the issue as well.
In summary, it appears that an xml path and possibly a log file path must be saved in the plugin in order for the layout to function correctly. It also appears that the plugin must be deleted and re-added in Eventghost 0.5rc in order for the issue to be resolved and the issue seems to be exclusive to 0.5rc since I have never observed this behavior in the previous version of Eventghost. The plugin also seems to work fine when it is deleted and readded after restarting Eventghost forcibly by selecting exit. The problem persisted when the restart option found in the file menu was used. The issue also persisted when the "restart as administrator" option was used from the file menu.
- kgschlosser
- Site Admin
- Posts: 5190
- Joined: Fri Jun 05, 2015 5:43 am
- Location: Rocky Mountains, Colorado USA
Re: SchedulGhost
this has been repaired.. if you go back a few posts there is an update that @topix posted.

