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Re: XBMC
Posted: Fri Oct 03, 2008 2:59 pm
by kirs
Ok, I didn't understand your post until I grabbed the latest library from SVN. Makes perfect sense and really streamlines the code! I won't need any changes to the Python library now because everything goes through:
Code: Select all
self.plugin.xbmc.send_action(self.value, ACTION_BUTTON)
Really nice! I'll check a new plugin into SVN buy the end of the day.
Re: XBMC
Posted: Fri Oct 03, 2008 3:05 pm
by kricker
....and I'll be ready to test it!

Re: XBMC
Posted: Fri Oct 03, 2008 3:47 pm
by kirs
kricker wrote:....and I'll be ready to test it!

Thanks

You'll need the latest XBMC version from SVN though as the new way of doing things does not work on Beta 1. I've mapped 57 action, which is probably more than anyone will ever need, but if I missed anything let me know.
Oh yeah, the bug bringing up the shutdown menu was fixed on XBMC too.
Here's an attachment, but it won't work on Beta 1 remember.
Re: XBMC
Posted: Fri Oct 03, 2008 3:50 pm
by kricker
I download the svn and make my own builds semi-weekly. So I should be good with that.
Thanks I'll try it out tonight and let you know if I hit any snags.
Re: XBMC
Posted: Sun Oct 05, 2008 5:22 pm
by F3d0r
kirs wrote:
Thanks

You'll need the latest XBMC version from SVN though as the new way of doing things does not work on Beta 1. I've mapped 57 action, which is probably more than anyone will ever need, but if I missed anything let me know.
The plugin works great, one important action I am missing is
AspectRatio
This action is mapped to keyboard button "z" in the standard Keymap.xml and controls video aspect ratio and zoom mode.
Re: XBMC
Posted: Sun Oct 05, 2008 11:13 pm
by kirs
F3d0r wrote:
The plugin works great, one important action I am missing is
AspectRatio
This action is mapped to keyboard button "z" in the standard Keymap.xml and controls video aspect ratio and zoom mode.
That's definitely in the latest revision. I map it to the '#' key on the remote myself.
Re: XBMC
Posted: Mon Oct 06, 2008 2:07 am
by kricker
I just wanted to say this is working great for me. I haven't ran into any snags with the latest version and the latest XBMC revision. Have you posted a link to this thread and the plugin on the XBMC forums?
Re: XBMC
Posted: Mon Oct 06, 2008 11:01 am
by kirs
kricker wrote:I just wanted to say this is working great for me. I haven't ran into any snags with the latest version and the latest XBMC revision. Have you posted a link to this thread and the plugin on the XBMC forums?
Thanks for testing it out. Glad to see there's not problems. The post at the XBMC forums is here:
http://xbmc.org/forum/showthread.php?t=38160
Re: XBMC
Posted: Tue Oct 07, 2008 5:05 pm
by kirs
New version for XBMC Atlantis Beta 2. Also added some missing actions.
Re: XBMC
Posted: Wed Oct 08, 2008 4:02 am
by kricker
kirs wrote:New version for XBMC Atlantis Beta 2. Also added some missing actions.
I just hit a snag. I installed beta2 of XBMC as well as EG 0.3.6.1479 and your latest zip above. Now when a context menu opens in XBMC the remote no longer works. If I hit Esc to close the context menu, then all the commands I had pressed when it was open start to happen.
EDIT:
Turns out it is not just a context menu, but other screens as well. Using PM3.HD, I also loose control in the skin settings page and a few other places. Is this a XBMC issue? I just tried it with build 15825 and build 15752 with the same results. I am going back to beta 1 and see what happens.
Re: XBMC
Posted: Wed Oct 08, 2008 2:08 pm
by kirs
I am seeing this too. It seems like a XBMC issue as the expected behavior should be to process actions when an context menu is opened. Hopefully it's an easy fix. I'll enter a bug for it and hopefully it's something they can fix for release.
EDIT:
Ticket is opened.
http://xbmc.org/trac/ticket/5122
Feel free to comment on it if you have more to add.
Re: XBMC
Posted: Wed Oct 08, 2008 9:09 pm
by anyo
I was really happy how well this was working but yeah now with beta 2 i have that same problem where I can't navigate at all when any menus pop up
I wish I knew how to fix a problem like this... so guess I'll have to wait until that ticket is solved...
Re: XBMC
Posted: Thu Oct 09, 2008 11:06 am
by kirs
The bug is fixed in SVN. If you build your own XBMC you should be set, if not you'll have to wait for the next release.
Re: XBMC
Posted: Thu Oct 09, 2008 5:47 pm
by kricker
I am uploading a new build of XBMC with this bug supposedly fixed. I will post a link shortly for those needing it.
Re: XBMC
Posted: Thu Oct 09, 2008 5:56 pm
by anyo
kricker... thanks! I still haven't got around to figuring out how to do a build on windows.