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Re: SchedulGhost
Posted: Sat Apr 29, 2017 2:46 pm
by topix
After changing the widgets/buttons there needed to be a call to Layout() in parents sizers. But i also changed the layout from fixed sizes to dynamic sizes (well, mostly). To archive that i needed to call Fit() on the frame, which also leads to a layout call.
I've updatet the file in my previous post with the new version number.
Re: SchedulGhost
Posted: Sun Apr 30, 2017 9:55 pm
by Sem;colon
@topix: Works great! Thank you very much!
Re: SchedulGhost
Posted: Mon May 01, 2017 9:03 am
by topix
And here is another bugfix version for the bug reported here:
viewtopic.php?f=4&t=5536
If two timers start in the same second an exception would occur on event generation.
Re: SchedulGhost
Posted: Mon May 08, 2017 12:14 pm
by skribb
I have some weird problem where a timer doesn't fire. I had one timer that didn't work (it would seem to run very seldom), and I tried deleting it and making a new timer, which doesn't work either. I have like 15 timers and 1 of them doesn't work even tho I duplicated a working timer and just changed the event prefix etc.
I will try the bugfix by topix.
Re: SchedulGhost
Posted: Mon May 08, 2017 2:05 pm
by kgschlosser
is that with the updated version @topix posted?
Re: SchedulGhost
Posted: Mon May 08, 2017 2:16 pm
by skribb
kgschlosser wrote:is that with the updated version @topix posted?
No.
Re: SchedulGhost
Posted: Mon May 08, 2017 2:31 pm
by kgschlosser
Have you tried the fix yet from @topix? I just noticed that you said you were going to... don't know why i missed that I wouldn't have asked you if you were using it. sorry for that.
Re: SchedulGhost
Posted: Mon May 08, 2017 5:21 pm
by skribb
kgschlosser wrote:Have you tried the fix yet from @topix? I just noticed that you said you were going to... don't know why i missed that I wouldn't have asked you if you were using it. sorry for that.
We can't all be at the top of our game at all times.
I will report back in a few days!
Re: SchedulGhost
Posted: Mon May 08, 2017 5:25 pm
by kgschlosser
skribb wrote:We can't all be at the top of our game at all times
well hell i wish i was at 1/2 of my game 1/4 of the time.
Re: SchedulGhost
Posted: Mon May 08, 2017 7:05 pm
by skribb
kgschlosser wrote:skribb wrote:We can't all be at the top of our game at all times
well hell i wish i was at 1/2 of my game 1/4 of the time.
I can definitely agree with that sentiment concerning my own performance...
Re: SchedulGhost
Posted: Tue May 09, 2017 6:18 am
by kgschlosser
well just let us know if it works or not.
Re: SchedulGhost
Posted: Tue May 09, 2017 9:53 pm
by skribb
According to the schedule manager, that timer supposedly ran 53 minutes ago but the actual macro did not run. This is using topix's bugfixed version.
Re: SchedulGhost
Posted: Tue May 09, 2017 11:27 pm
by kgschlosser
skribb wrote:According to the schedule manager, that timer supposedly ran 53 minutes ago but the actual macro did not run. This is using topix's bugfixed version.
ok i will let him know. any way you would be able to provide a copy of your tree and also a copy of the scheduleghost.xml file in your %appdata%\eventghost folder. you can PM these to me.
Re: SchedulGhost
Posted: Sun May 14, 2017 12:48 am
by loveleejohn
I'm not sure if this might prove helpful for some but I'll post it here just in case...
I was also experiencing the issue of the erroneous layout in SchedulGhost so I decided to test a few scenarios to determine if the issue was one that could be easily fixed and this seems to be the case on my machine at least. I hope that this easy solution might help others. I've tried to include a few illustrations of the issue as well.

- 2017-05-13_18h46_52.png (53.71 KiB) Viewed 4608 times
In summary, it appears that an xml path and possibly a log file path must be saved in the plugin in order for the layout to function correctly. It also appears that the plugin must be deleted and re-added in Eventghost 0.5rc in order for the issue to be resolved and the issue seems to be exclusive to 0.5rc since I have never observed this behavior in the previous version of Eventghost. The plugin also seems to work fine when it is deleted and readded after restarting Eventghost forcibly by selecting exit. The problem persisted when the restart option found in the file menu was used. The issue also persisted when the "restart as administrator" option was used from the file menu.
Re: SchedulGhost
Posted: Sun May 14, 2017 3:52 am
by kgschlosser
this has been repaired.. if you go back a few posts there is an update that @topix posted.