Page 18 of 94
Re: Support for XBMC2 plugin (formerly XBMCRepeat)
Posted: Tue Jun 14, 2011 8:13 pm
by hardrock_121
jonib wrote:hardrock_121 wrote:Also any idea how to make it work with ps3 again?? or use that or this simultaneously?
Sorry no idea, have no experience with the ps3 remote.
jonib
no probs..thanks anwyas
Re: Support for XBMC2 plugin (formerly XBMCRepeat)
Posted: Tue Jun 14, 2011 10:20 pm
by lcmartin74
Livin wrote:The XBMCrepeat folder is the same - I did not change that.
your current plugin XML looks like this... XBMC2.RemoteLeft()
your old plugin XML... EventGhost.PythonCommand('XBMC.RemoteLeft()')
you also changed these...
Can't find action: XBMC2.RemoteSkip +()
Can't find action: XBMC2.RemoteSkip -()
Can't find action: XBMC2.RemoteVol +()
Can't find action: XBMC2.RemoteVol -()
Can't find action: XBMC2.RemoteRecorded TV()
Can't find action: XBMC2.RemoteLive TV()
Can't find action: XBMC2.Remote*()
I have it working now but it took a while to figure it out.
Hi there! I have the exact same problem. Upon loading EG, i get the exact same messages in red text. You said you got it working now. Could you perhaps let me and for that matter, all of us know what you did to fix it?
Thanks in advance!
Re: Support for XBMC2 plugin (formerly XBMCRepeat)
Posted: Tue Jun 14, 2011 11:05 pm
by hardrock_121
So I was able to get it working but the key presses are twice...so anything i press is executed twice...so whats the deal now?
Re: Support for XBMC2 plugin (formerly XBMCRepeat)
Posted: Tue Jun 14, 2011 11:34 pm
by jonib
hardrock_121 wrote:So I was able to get it working but the key presses are twice...so anything i press is executed twice...so whats the deal now?
Clear the log and then press a couple of the buttons that have this problem and then copy and paste the log in a post here.
jonib
Re: Support for XBMC2 plugin (formerly XBMCRepeat)
Posted: Tue Jun 14, 2011 11:41 pm
by jonib
lcmartin74 wrote:Livin wrote:Hi there! I have the exact same problem. Upon loading EG, i get the exact same messages in red text. You said you got it working now. Could you perhaps let me and for that matter, all of us know what you did to fix it?
Do you use any of these actions? They are all in
XBMC2\Buttons\Remote.
If you don't use them you can just delete them. If you use any of them you can just replace them by using the
Add Action... menu option.
jonib
Re: Support for XBMC2 plugin (formerly XBMCRepeat)
Posted: Tue Jun 14, 2011 11:47 pm
by hardrock_121
so..was fnally able to get everything working...
Things i did:
Unchecked trigger enduring events options
Checked use ps3 remote key as event name
Disabled all the existing plugins in the example.xml ..better start from a new one. The existing events were running havoc on my config.
Disabled all the examples /folders/macros.
Thats it... unchecking enduring events made it possible to read the button presses without a issue.
Thats it.. still need to figure some actions but thats cool..
Thanks everyone.
Re: Support for XBMC2 plugin (formerly XBMCRepeat)
Posted: Wed Jun 15, 2011 8:59 am
by jonib
Glad you got it working.
jonib
Re: Support for XBMC2 plugin (formerly XBMCRepeat)
Posted: Wed Jun 15, 2011 3:09 pm
by hardrock_121
So i got pretty much everything oconfigured except 2 things ..
1. Scroll when holding a button.. how do i program for long presses
2. use 2 button combo for a action ... like start xbmc for eg.
TIA!
Re: Support for XBMC2 plugin (formerly XBMCRepeat)
Posted: Wed Jun 15, 2011 4:11 pm
by jonib
hardrock_121 wrote:1. Scroll when holding a button.. how do i program for long presses
Add an "
EventGhost\Autorepeat current macro" action to the macro.
2. use 2 button combo for a action ... like start xbmc for eg.
Do you mean pressing two buttons at the same time on the remote and having EventGhost start XBMC? If you get an event just use it.
Or do you mean pressing one button and then another to start XBMC? Then you would need one macro to catch the first button event and then activate a macro to catch the second button event that starts XBMC.
Check out the
example.xml EventGhost config how to enable/disable macros to use the same remote buttons for different actions.
jonib
Re: Support for XBMC2 plugin (formerly XBMCRepeat)
Posted: Wed Jun 15, 2011 7:08 pm
by hardrock_121
jonib wrote:hardrock_121 wrote:1. Scroll when holding a button.. how do i program for long presses
Add an "
EventGhost\Autorepeat current macro" action to the macro.
2. use 2 button combo for a action ... like start xbmc for eg.
Do you mean pressing two buttons at the same time on the remote and having EventGhost start XBMC? If you get an event just use it.
Or do you mean pressing one button and then another to start XBMC? Then you would need one macro to catch the first button event and then activate a macro to catch the second button event that starts XBMC.
Check out the
example.xml EventGhost config how to enable/disable macros to use the same remote buttons for different actions.
jonib
basically use 2 buttons ( since i think i already ran out of all buttons) .. hit simultaneously to kick off an event.. like u mentioned.. 2 button combo,
Re: Support for XBMC2 plugin (formerly XBMCRepeat)
Posted: Wed Jun 15, 2011 7:20 pm
by jonib
hardrock_121 wrote:basically use 2 buttons ( since i think i already ran out of all buttons) .. hit simultaneously to kick off an event.. like u mentioned.. 2 button combo,
I don't know if that's possible, you need to ask in the PS3 thread as that is plugin/remote dependent.
jonib
Re: Support for XBMC2 plugin (formerly XBMCRepeat)
Posted: Thu Jun 16, 2011 1:47 am
by lcmartin74
jonib wrote:lcmartin74 wrote:Livin wrote:Hi there! I have the exact same problem. Upon loading EG, i get the exact same messages in red text. You said you got it working now. Could you perhaps let me and for that matter, all of us know what you did to fix it?
Do you use any of these actions? They are all in
XBMC2\Buttons\Remote.
If you don't use them you can just delete them. If you use any of them you can just replace them by using the
Add Action... menu option.
jonib
Thanks for the reply jonib. I don't use those in my config, so I just deleted them as suggested. Thank you. Such a simple solution and it escaped me...
Re: Support for XBMC2 plugin (formerly XBMCRepeat)
Posted: Sat Jun 18, 2011 9:07 pm
by jonib
I have released ver 0.6.2. I have added some new actions and changed a lot of descriptions for actions to match XBMCs documentation. Go
here for the download.
I have added some actions, some might only work with nightly versions of XBMC.
In the "
FullScreen Video" folder added
SubtitleDelay,
AudioDelay,
IncreasePAR and
DecreasePAR.
And in the "
Uncategorized actions" folder added
VerticalShiftUp,
VerticalShiftDown,
PlayPause,
ReloadKeymaps,
GuiProfile,
Red,
Green,
Yellow and
Blue.
Edit: I also changed in
Buttons\Remote folder,
channelplus/
channelminus to
CH +/
CH - and
pageplus/
pageminus to
PG +/
PG - to better match XBMC documentation.
There shouldn't be any problems updating to this version but it's always a good idea to backup the EventGhost config before.
jonib
Re: Screensaver Event?
Posted: Tue Jun 21, 2011 8:18 pm
by spazlon
So I am trying to make the transition from MC7 to XBMC. Is there a way to find out when the XBMC screensaver is activated?
Re: Support for XBMC2 plugin (formerly XBMCRepeat)
Posted: Thu Jul 07, 2011 12:14 pm
by copota
Is there a way I can add an XBMC action for an XBMC plugin?
I use the XBMC plugin named "XBMC Flicks" which gives an interface for using NetFlix. I would like to add a command to EventGhost that will start the "Instant Moveis and Shows" for the XBMC Flicks plugin.
Is there a way I can create an action for XBMC2 to trigger that particular event for XBMC Flicks?
Any help is much appreciated.
Thanks for the continued development of the XBMC2 plugin, it works masterfully!