Is there a way to manually clear the shutdown block after necessary actions are performed?
It appears only timeout clears the block.
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Search found 38 matches
- Tue Sep 24, 2019 4:35 am
- Forum: Plugin Support
- Topic: Shutdown Notifier
- Replies: 11
- Views: 2491
- Sat Jun 04, 2016 8:49 am
- Forum: Plugin Support
- Topic: [No Longer Available] Keyboard+
- Replies: 27
- Views: 11216
Re: Keyboard+
I found a workaround that works for me. It is not pretty, but it gets the job done.
Instead of using EventGhost, I detect keys using AutoHotKey and then just forward the buttons to the EventGhost using this simple script:
<#Numpad0:: Run, C:\Program Files (x86)\EventGhost\EventGhost.exe -event ...
Instead of using EventGhost, I detect keys using AutoHotKey and then just forward the buttons to the EventGhost using this simple script:
<#Numpad0:: Run, C:\Program Files (x86)\EventGhost\EventGhost.exe -event ...
- Sat Jun 04, 2016 8:33 am
- Forum: Plugin Support
- Topic: [No Longer Available] Keyboard+
- Replies: 27
- Views: 11216
Re: Keyboard+
Yes same thing happens with stock Keyboard plugin.
- Thu Jun 02, 2016 3:50 pm
- Forum: Plugin Support
- Topic: [No Longer Available] Keyboard+
- Replies: 27
- Views: 11216
Re: Keyboard+
That is interesting. Will EG eventually run on Python 2.7?
Regarding my previous issue, reinstalling did not seem to help. Even creating empty macro and adding LWin related event is enough to trigger this bug. I guess I will try a bit and report back if I can figure out what exactly could be ...
Regarding my previous issue, reinstalling did not seem to help. Even creating empty macro and adding LWin related event is enough to trigger this bug. I guess I will try a bit and report back if I can figure out what exactly could be ...
- Mon May 30, 2016 7:38 pm
- Forum: Plugin Support
- Topic: [No Longer Available] Keyboard+
- Replies: 27
- Views: 11216
Re: Keyboard+
Well it is obviously a DLL or some other component missing. But I don't remember ever installing any additional component when installing this plugin, just grabbing source from github, replacing old Keyboard plugin and it worked.
- Mon May 30, 2016 11:54 am
- Forum: Plugin Support
- Topic: [No Longer Available] Keyboard+
- Replies: 27
- Views: 11216
Re: Keyboard+
Yes I moved it to different macro and it was still happening.
It is likely something wrong with my setup, so I have decided to delete everything and start fresh. And now I'm stuck on this error. Any idea?
It is likely something wrong with my setup, so I have decided to delete everything and start fresh. And now I'm stuck on this error. Any idea?
- Sun May 29, 2016 3:31 pm
- Forum: Plugin Support
- Topic: [No Longer Available] Keyboard+
- Replies: 27
- Views: 11216
Re: Keyboard+
I have recently started to notice weird issue: Whenever combination containing LWin key is captured via this plugin (for example LWin+Num0 triggers this bug reliably), shift key will become stuck (for example any click I perform after that combination it would be have as if I would shift + click it ...
- Sat Apr 30, 2016 7:27 am
- Forum: Plugin Support
- Topic: Support for XBMC2 plugin (formerly XBMCRepeat)
- Replies: 1402
- Views: 616342
Re: Support for XBMC2 plugin (formerly XBMCRepeat)
What would be the best way then to do what I have done and keep it compatible with new versions of the script? Python script action probably?
Ah ok, so HTTP API is dead with Kodi? My bad then. I was looking for a way to reliably send built-in functions to Kodi, but it looks like it doesn't exist at ...
Ah ok, so HTTP API is dead with Kodi? My bad then. I was looking for a way to reliably send built-in functions to Kodi, but it looks like it doesn't exist at ...
- Sun Apr 24, 2016 9:01 am
- Forum: Plugin Support
- Topic: Support for XBMC2 plugin (formerly XBMCRepeat)
- Replies: 1402
- Views: 616342
Re: Support for XBMC2 plugin (formerly XBMCRepeat)
I have added action to the script: Get3DMode, which retrieves whether GUI is being rendered in 2D or in stereoscopic 3D. For example, I use it when EG receives play event from the Kodi to automatically change my TV into/out of 3D mode. Included patch is based on March 21th version (I had to rename ...
- Mon Jun 16, 2014 8:02 pm
- Forum: Plugin Support
- Topic: [No Longer Available] Keyboard+
- Replies: 27
- Views: 11216
Re: Keyboard+
Just want to mention that EG freezing when interface is open is still happening.
- Wed May 21, 2014 6:54 pm
- Forum: Plugin Support
- Topic: [No Longer Available] Keyboard+
- Replies: 27
- Views: 11216
Re: Keyboard+
Reporting in, everything working so far even without disabling plugin when EG is open! Thanks a lot.
One question though: is it possible to make hooking a bit more aggressive? For example when playing a game, sometimes EG won't register keys because game already hooked them. Is this even possible?
One question though: is it possible to make hooking a bit more aggressive? For example when playing a game, sometimes EG won't register keys because game already hooked them. Is this even possible?
- Mon May 05, 2014 7:57 am
- Forum: Plugin Support
- Topic: [No Longer Available] Keyboard+
- Replies: 27
- Views: 11216
Re: Keyboard+
It seems to work so far. Will report if anything crashes.
Thanks.
Thanks.
- Tue Apr 29, 2014 1:06 pm
- Forum: Plugin Support
- Topic: [No Longer Available] Keyboard+
- Replies: 27
- Views: 11216
Re: Keyboard+
Problem is not task plugin, I was having issues when EventGhost was NOT ACTIVE so when keyboard plugin is supposed to be enabled.
- Mon Apr 28, 2014 9:44 pm
- Forum: Plugin Support
- Topic: [No Longer Available] Keyboard+
- Replies: 27
- Views: 11216
Re: Keyboard+
Nope just tested, plugin will also freeze with EG not active (only in tray, no window)
- Mon Apr 28, 2014 7:36 pm
- Forum: Plugin Support
- Topic: [No Longer Available] Keyboard+
- Replies: 27
- Views: 11216
Re: Keyboard+
So it won't freeze if I don't touch keyboard when EG is not active?
Maybe you could set up actions to enable/disable plugin as a workaround so I could set it to automatically disable itself when EG opens.
Maybe you could set up actions to enable/disable plugin as a workaround so I could set it to automatically disable itself when EG opens.