Over the past week or so I have learned quite a bit more about EG than i previously knew. I have learned some python and have offered suggestions to some existing plugins and even coded my own (well, cannibalized an existing plugin to do what I wanted it to
One thing that I have noticed over the past couple of weeks is that there are so many plugins that I didn't even know existed. Some of these I think may not even be listed on this forum, but on people's blogs/personal web pages/etc.
Even the ones listed in this forum are hard to find as they are scattered throughout.
I suppose there is some logic as to why only certain plugins are included with EG. My guess would be some level of stability not just for the plugin itself, but also to verify it works well with others?
Perhaps we don't want to include ALL plugins, even if they work flawlessly so as to not confuse the user? Or maybe only plugins that have some commitment to further development?
I'm not sure of the reason, but I think it would be beneficial for people to at least *know* about all the plugins that exist out there.
At first I thought maybe I would compile a list that we could add to that lists each plugin, it's purpose, and links to its pages, etc.
I'm not sure a forum post is the best place for this because then only *I* could edit it, and would have to monitor the thread for changes and update a main thread.
So, I wanted to find out if the community and owners of the project had a better idea?
On thinking of this more I thought to myself....once we have a place where we can store plugin information in a standardized format, why couldn't we write a plugin that connected to this source, enumerated all plugins, and provided the ability to download right into EG? Basically a repository accessible from within the app itself!
This would be a two part project:
1) Define the format for storing the plugin lists.
2) Create the plugin to leverage this list.
Once #1 is complete, work on #2 can begin while we continue to flesh out the data in the list.
I'm not at a python level yet where I feel I could design the plugin from scratch, but I feel I can help facilitate #1 and also work out kinks and polish a rough plugin from #2.
Is there any interest in either of these projects?

