Notice: This forum has been recovered from an old backup, so some content, links, and dates may be outdated. The forum is currently read-only while we restore sign-in and registration functionality. Details
If you find this forum valuable and would like to help keep it online, donations to help cover hosting and domain costs are greatly appreciated, but never expected. You can support the forum through Buy Me a Coffee or Ko-fi. Thank you for helping preserve the EventGhost community.
If you find this forum valuable and would like to help keep it online, donations to help cover hosting and domain costs are greatly appreciated, but never expected. You can support the forum through Buy Me a Coffee or Ko-fi. Thank you for helping preserve the EventGhost community.
Experimental EG Icons in Grande, Venti & Teeny-Tiny...
- kgschlosser
- Site Admin
- Posts: 5190
- Joined: Fri Jun 05, 2015 5:43 am
- Location: Rocky Mountains, Colorado USA
Re: Experimental EG Icons in Grande, Venti & Teeny-Tiny...
he looks sad.... IDK about you but I think the ghost should show a little more upbeat expression.
-
justahotbag2
- Experienced User
- Posts: 68
- Joined: Fri Jan 27, 2017 8:16 pm
- Location: New York, NY
Re: Experimental EG Icons in Grande, Venti & Teeny-Tiny...
Showed him my picture of your wife.kgschlosser wrote: Thu Apr 12, 2018 12:26 am he looks sad.... IDK about you but I think the ghost should show a little more upbeat expression.
I'll work on it... Ludicrously Ecstatic Ghost...
Could you bless me with an A or B side vote, thanks, and I love you.
- kgschlosser
- Site Admin
- Posts: 5190
- Joined: Fri Jun 05, 2015 5:43 am
- Location: Rocky Mountains, Colorado USA
Re: Experimental EG Icons in Grande, Venti & Teeny-Tiny...
first one is good just change the expression. not add a mouth. you have to change the shape of the eyes. I think. IDK it could just be me.
Re: Experimental EG Icons in Grande, Venti & Teeny-Tiny...
I think Its better without the mouth also. Keep it transparent, and maybe add version that has some gloss to it. If you want to represent plugins without the quilt, maybe add some wires or a plug to the side of him.
- kgschlosser
- Site Admin
- Posts: 5190
- Joined: Fri Jun 05, 2015 5:43 am
- Location: Rocky Mountains, Colorado USA
Re: Experimental EG Icons in Grande, Venti & Teeny-Tiny...
anyone know if SpaceGhost is public domain yet??
-
justahotbag2
- Experienced User
- Posts: 68
- Joined: Fri Jan 27, 2017 8:16 pm
- Location: New York, NY
Re: Experimental EG Icons in Grande, Venti & Teeny-Tiny...
@KG ..."Spaceghost"? I didn't even know Spaceghost was called Spaceghost, you've severely dated yourself KG, and I'm older than you (pretty sure). What the hell were his powers, his name gives nothing away.
I've dated myself even more, in a literal fashion, see you thought my v.1 ghost had sad eyes, meanwhile I was overly impressed with myself that they were actually tweaking fingers making up eyeballs.
Maybe what I should ask everyone is do they care that the tray and logo don't match whatsoever, it's always bothered me.
Meanwhile, let me peddle my version.1 green-ish tray ghost solution, download version icon pack 0.2 from the first post. I think everyone is still loading the old version.
How are these outlines? The lower image is darken for clarity, perhaps try dragging or saving the top image to get a better idea of the coloring I'm experimenting with.
I've dated myself even more, in a literal fashion, see you thought my v.1 ghost had sad eyes, meanwhile I was overly impressed with myself that they were actually tweaking fingers making up eyeballs.
Maybe what I should ask everyone is do they care that the tray and logo don't match whatsoever, it's always bothered me.
Meanwhile, let me peddle my version.1 green-ish tray ghost solution, download version icon pack 0.2 from the first post. I think everyone is still loading the old version.
How are these outlines? The lower image is darken for clarity, perhaps try dragging or saving the top image to get a better idea of the coloring I'm experimenting with.
Re: Experimental EG Icons in Grande, Venti & Teeny-Tiny...
I like for new version.
This happened to be in my rss feed today. I think it needs to be 1923 or before. Don't think space ghost is that old. "Space ghost, coast to coast" https://lifehacker.com/these-1923-copyr ... 1825241296
This happened to be in my rss feed today. I think it needs to be 1923 or before. Don't think space ghost is that old. "Space ghost, coast to coast" https://lifehacker.com/these-1923-copyr ... 1825241296
-
justahotbag2
- Experienced User
- Posts: 68
- Joined: Fri Jan 27, 2017 8:16 pm
- Location: New York, NY
Re: Experimental EG Icons in Grande, Venti & Teeny-Tiny...
@kg
just wondering, if we ever do get to icon packs, can they be packaged in a .egplugin, or are we going to need something else? Not that it's hard now...
Also can the .egplugin icon be unplugged from the executable? Seems the only one not in there. Again, not that it's not easy, but one should always prepare for those that know even less than me, those that forget to breathe.
just wondering, if we ever do get to icon packs, can they be packaged in a .egplugin, or are we going to need something else? Not that it's hard now...
Also can the .egplugin icon be unplugged from the executable? Seems the only one not in there. Again, not that it's not easy, but one should always prepare for those that know even less than me, those that forget to breathe.
- kgschlosser
- Site Admin
- Posts: 5190
- Joined: Fri Jun 05, 2015 5:43 am
- Location: Rocky Mountains, Colorado USA
Re: Experimental EG Icons in Grande, Venti & Teeny-Tiny...
we would make a different extension to identify the icon pack. like .egiconpack or .egicons. all it would be is a zip file with a different extension. the same as how the egplugin files are. there would be an info file in it with the meta data for the icon pack. we would have to add an icon pack directory to %programdata%\eventghost to store the uncompressed icon packs. But what we need to do is to organize the icons by size. right now EG has everything thrown into one folder and are varying sizes. We need to build in a mechanism for plugins to be able to supply icons of different sizes. I personally do not like the current setup of base64 encoding the icon data and having a really long string of text in the plugins __init__ file. this simply makes it harder to update it.
I am for having a setup where the icons for a plugin would be stored in an icons folder and packaged with the plugin the icons for the plugin it's self would be named pluginbase and could be any format they wanted to use. bmp, jpg, gif, png, tiff whatever it doesn't matter. in the event the plugin created wanted to supply plugins for the actions then the icon for an action would be named the same as the action. If the created wanted to supply additional sizes like 16x16, 32x32, 64x64, 128x128 (would be the sizes we would use) then they would create folders with those exact names. and put the appropriate files in them. in the event the creator didn't include a size then the size that is below it would be used.
The reason for using the size below it would be that if we used the one above it and resized the image then there would only be a need to create a single size 128x128. the issue with that is having to resize all of the icons for every plugin a user has installed would create a resource burden on EG. and this we do not want. we want to have the creator make all of the sizes.
about a year and a half ago i made a version of EG that does all of these things. but since i have improved in my programming skills i would re write it but i already know all of the mechanics involved which is going to make it easier to do.
I would have to look into how to make a different icon get used for a different extension associated to a specific program.
I am for having a setup where the icons for a plugin would be stored in an icons folder and packaged with the plugin the icons for the plugin it's self would be named pluginbase and could be any format they wanted to use. bmp, jpg, gif, png, tiff whatever it doesn't matter. in the event the plugin created wanted to supply plugins for the actions then the icon for an action would be named the same as the action. If the created wanted to supply additional sizes like 16x16, 32x32, 64x64, 128x128 (would be the sizes we would use) then they would create folders with those exact names. and put the appropriate files in them. in the event the creator didn't include a size then the size that is below it would be used.
The reason for using the size below it would be that if we used the one above it and resized the image then there would only be a need to create a single size 128x128. the issue with that is having to resize all of the icons for every plugin a user has installed would create a resource burden on EG. and this we do not want. we want to have the creator make all of the sizes.
about a year and a half ago i made a version of EG that does all of these things. but since i have improved in my programming skills i would re write it but i already know all of the mechanics involved which is going to make it easier to do.
I would have to look into how to make a different icon get used for a different extension associated to a specific program.
- kgschlosser
- Site Admin
- Posts: 5190
- Joined: Fri Jun 05, 2015 5:43 am
- Location: Rocky Mountains, Colorado USA
Re: Experimental EG Icons in Grande, Venti & Teeny-Tiny...
OK so as it turns out it is extremely simple to assign an icon to a specific file type and application as well. we can give the user the ability to change the EG icon if they want to. as well as the icons for any other file extension associated with EG.
so that's cool.
so that's cool.

